![]() ![]() And I don't mean only the two main characters, Atma and Raya, which are so natural in their decisions regarding some complex situations, but also the other characters, each one of them being subject of the story. Time will tell if the final release irons out these kinks. On the other hand, what I like the most about the game is the complexity of characters and their natural behavior. A Space for the Unbound Prologue has some gorgeous sprite work and an interesting story, but the choppy framerate and somewhat pandering gameplay make the final product a mixed bag. The worst section of the game is the UI (user interface) which I consider it very poor designed. In many ways it’s similar to Attack of the Friday Monsters, a much-loved. But the truth is the pixel-art is a graphic style especially used for projects with a low-budget. A Space for the Unbound tells the tale of Atma and Raya, two high-school students growing up in late-90s Indonesia. I admit that I'm not a fan of the pixelated graphic so my opinion is purely subjective. Far be it from me to minimize the hard work of the game art director and his team but I think the pixel-art is too overrated. Well if you compare it with a similar graphic style I agree that is a very good piece of work. But the truth is the I can see everyone praises the pixel-art of the game. A Space for the Unbound, a narrative-driven game that explores adult issues like anxiety and despair, is set in a small village in the 1990s. I can see everyone praises the pixel-art of the game. ![]()
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